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Stanza

Boss Office (1)
The Boss can be found in this office and here is where all the decisions are taken. Coordinate the development and speed of other areas\' construction. The more level is got; the faster the rest will be developed.
W: 400   A: 800   

Mob School (1)
As its name suggests, this room makes the training of \"the guys\" on new techniques possible. Allow them to have more experience at combat. In the same way as for the Boss Office, the faster the training is, the faster the abilities will be developed.
W: 4.000   A: 4.000   D: 100   

Weapons Armoury (1)
Here, in the Weapons Armoury, as its name suggests, is where the weapons are kept. They will be needed in order to occupy new places and for trainings at combat. The more develop this room is, the more weapons you can make at the same time.
W: 48   A: 240   

Ammunition Depot (1)
The ammunition depot is similar to the Weapons Armoury. Here the most important ammunition is manufactured. It is necessary, in bulk, to occupy areas as well as for its use in trainings.
W: 36   A: 60   

Brewery (1)
This room manufactures alcohol. Unfortunately (or is it fortunately?) it is forbidden and because of that it is quite required by population, so it is a prosperous business. However, you will need some strategies in order to take it to the citizens.
W: 80   A: 80   

Bar (1)
In the Bar people drink alcohol. Here is where you traffic it. Be careful not to be detected by The Police or you\'re going to pay dearly for this. Since the Bar is badly supervised, the alcohol conversion is moderate.
W: 40   A: 200   

Smuggle (1)
Smuggle works better than the Bar. You can sell alcohol with a greater impact, which naturally will benefit the gangster\'s profit. Unfortunately, this tactic is risky and much more expensive.
W: 8.000   A: 20.000   D: 2.000   

Weapon Storage (1)
In the Weapon Storage all the armament that is not immediately needed is kept. The process is automatic and the armament is kept there till it is needed. Besides, your enemies can not take your weapons away from this storage.
W: 400   A: 2.000   

Ammunition Storage (1)
The Ammunition Storage functions similarly to the Weapon Storage. Here you keep ammunition boxes and grenades that are not immediately needed. Besides, they are out of danger.
W: 2.000   A: 2.400   

Alcohol Storage (1)
Since alcohol distillation is quite simple, the production is high. In order to store it without loosing the excess production, you will need to build an Alcohol Storage. There, it will be out of danger.
W: 800   A: 800   

Safe Room (1)
After having a successful smuggling, you will get quite a sum of dollars. But, be careful! If you do not want to throw it away, you should use this safe in order to prevent it from disappearing and to prevent liquidity problems.
W: 8.000   A: 8.000   D: 4.000   

Boot Camp (1)
As its name suggests, on the Boot Camp \"your guys\" will train. It will depend on the type of units that you can produce, for example, common criminals, assassins, professionals to whom your enemies will have an extreme respect for. Depending on the level, the units will be created in less time.
W: 4.000   A: 10.000   

Security (1)
In the same way as the fighters\' training in the Boot Camp, here you can train the youngest ones to defend themselves. At first, they will stay permanently, always at home and protecting their rooms against enemies. If your gangsters come back they will automatically fight together.
W: 3.600   A: 6.400   D: 400   

Spring Gun (1)
In order to make the defenders\' work lighter, you have some constructions such as this Spring Gun. Technically, they are really advanced and when they detect an enemy they will open fire.
W: 4.000   A: 8.000   D: 800   

Hidden Mines (1)
These Mines are even a more \"pleasant\" help. Your guys will distribute them along the house. When an enemy accidentally steps on it... Good Night!
W: 8.000   A: 8.000   D: 600